Project IGI: I'm Going In
It's hard to deny the appeal of first-person action/adventure/espionage game Project IGI's concept. What gamer hasn't wanted to play a virtual James Bond, using high-tech weapons and gadgets to save the world from nuclear destruction? Project IGI lets you do that and more throughout 14 immense missions that are set in all types of terrain and weather. Should you snipe that guard on the tower opposite you, or use the power cable between you and him to zip-line down, stab him, and save your precious sniper rifle ammunition? Is it better to take the base head-on or skulk around the perimeter first and thin down your opposition? This is the kind of open-ended superspy gameplay Project IGI offers.
There's no denying the game is beautiful. Project IGI is based on a flight simulator engine, so the outdoor environments let you see for miles. It's a stunning feeling to run to the edge of a cliff and see an enormous enemy military installation sprawled out in the valley below. Buildings, weapons, and vehicles are all rendered realistically, and there isn't a game in recent memory that contains such convincing base layouts. All of the places you are expected to infiltrate are dotted with watchtowers, warehouses, barracks, and security checkpoints. Best of all, the expansive outdoor environments seamlessly transition into indoor and underground installations that are just as detailed.
16-bit Direct Sound compliant sound card;
Compatible 3D graphics card with 8MB RAM;
500MB HD space